I won 2nd place (the highest I've ever placed since I got back to playing the last 2 months ago) due to this deck. I revised it a little and below's the improved version:
Creatures: 16
4
Monastery Swiftspear
4
Seeker of the Way
4
Goblin Rabblemaster
4
Mantis Rider
Non-Creature Spells: 21
4
Titan's Strength
4
Lightning Strike
3
Hordeling Outburst
4
Jeskai Charm
4
Stoke the Flames
1
Dig Through Time
1
Chandra, Pyromaster
Lands: 23
3
Battlefield Forge
3
Temple of Triumph
2
Shivan Reef
3
Temple of Epiphany
1
Mana Confluence
2
Mystic Monastery
2
Flooded Strand
4 Mountains
2 Plains
1 Islands
Sideboards: 15
2
Anger of the Gods (good VS aggro/burn decks like Rabble Red, Boros Burn, Jeskai, and Mardu)
3
Arc Lightning (good VS aggro decks like Rabble Red, Jeskai, Mardu, and Mono-Black aggro)
2
Erase (good VS control decks or those which would play Nyx-fleece Ram, Circle of Flames)
1
Glare of Heresy (good Vs Espeth, Sorin, Siege Rhino, Wingmate Roc, Ajani, Nyx-fleece Ram)
3
Banishing Light (great VS anything without hexproof)
2
Negate (great VS planeswalkers or burn spells)
1
Deflecting Palm (good VS burn spells or anything that'll try & damage you big time, even
this guy)
This deck can kill turn 4 easy if unanswered
Turn 1) Monastery Swiftspear Attacks Cum Damage: 1
Turn 2) Cast another Monastery Swiftspear, Cast Titan's Strength on one, and they both attack. Cum Damage: 8
Turn 3) Cast Jeskai Charm hitting opponent with 4 damage and attack again with both Monastery Swiftspears. Cum Damage: 16
Turn 4) Cast any burn spell and Attack.
Component Analysis:
- Monastery Swiftspear (Quick Early Damage)
- Seeker of the Way (Life Insurance to recover what you're losing from pain lands or from opponent's aggro)
- Goblin Rabblemaster (Win Condition)
- Mantis Rider (Win Condition)
- Titan's Strength (Good player damage, brings down blockers and pumps up prowess abilities very well)
- Lightning Strike (Good player damage, brings down blockers and pumps up prowess abilities very well)
- Hordeling Outburst (Pumps up prowess and at the same time adds more creatures that pumps up Gobline Rabblemaster. And coz I love goblins)
- Jeskai Charm (Game finisher at turn 4-5)
- Stoke the Flames (Game finisher at turn 4-5)
- Dig Through Time (Mid-Late Game Win Condition: Dig 2 Lightning Strikes or Stoke the Flames/ Jeskai Charmto Finish opponent with 6-8 damage)
- Chandra, Pyromaster (Late Game Win Condition: 16 damage at 1 damage per turn from turn 4 and copy a stoke or jeskai charm 3X on turn 8)
Lemme know what you think! :)