Creatures: 16
4 Monastery Swiftspear
4 Seeker of the Way
4 Goblin Rabblemaster
4 Mantis Rider
Non-Creature Spells: 21
4 Titan's Strength
4 Lightning Strike
3 Hordeling Outburst
4 Jeskai Charm
4 Stoke the Flames
1 Dig Through Time
1 Chandra, Pyromaster
Lands: 23
3 Battlefield Forge
3 Temple of Triumph
2 Shivan Reef
3 Temple of Epiphany
1 Mana Confluence
2 Mystic Monastery
2 Flooded Strand
4 Mountains
2 Plains
1 Islands
Sideboards: 15
2 Anger of the Gods (good VS aggro/burn decks like Rabble Red, Boros Burn, Jeskai, and Mardu)
3 Arc Lightning (good VS aggro decks like Rabble Red, Jeskai, Mardu, and Mono-Black aggro)
2 Erase (good VS control decks or those which would play Nyx-fleece Ram, Circle of Flames)
1 Glare of Heresy (good Vs Espeth, Sorin, Siege Rhino, Wingmate Roc, Ajani, Nyx-fleece Ram)
3 Banishing Light (great VS anything without hexproof)
2 Negate (great VS planeswalkers or burn spells)
1 Deflecting Palm (good VS burn spells or anything that'll try & damage you big time, even this guy)
This deck can kill turn 4 easy if unanswered
Turn 1) Monastery Swiftspear Attacks Cum Damage: 1
Turn 2) Cast another Monastery Swiftspear, Cast Titan's Strength on one, and they both attack. Cum Damage: 8
Turn 3) Cast Jeskai Charm hitting opponent with 4 damage and attack again with both Monastery Swiftspears. Cum Damage: 16
Turn 4) Cast any burn spell and Attack.
Component Analysis:
- Monastery Swiftspear (Quick Early Damage)
- Seeker of the Way (Life Insurance to recover what you're losing from pain lands or from opponent's aggro)
- Goblin Rabblemaster (Win Condition)
- Mantis Rider (Win Condition)
- Titan's Strength (Good player damage, brings down blockers and pumps up prowess abilities very well)
- Lightning Strike (Good player damage, brings down blockers and pumps up prowess abilities very well)
- Hordeling Outburst (Pumps up prowess and at the same time adds more creatures that pumps up Gobline Rabblemaster. And coz I love goblins)
- Jeskai Charm (Game finisher at turn 4-5)
- Stoke the Flames (Game finisher at turn 4-5)
- Dig Through Time (Mid-Late Game Win Condition: Dig 2 Lightning Strikes or Stoke the Flames/ Jeskai Charmto Finish opponent with 6-8 damage)
- Chandra, Pyromaster (Late Game Win Condition: 16 damage at 1 damage per turn from turn 4 and copy a stoke or jeskai charm 3X on turn 8)
No comments:
Post a Comment